For hours of free science experiment resources


click here!

A safe surf rated website. Web surfing without surprises
Hands on Activities

The Vortex Race the coins down the spiral!
Mirror Mirages What makes the image hover in the air?
X-rays sleuth Can you identify the animal?
Balancing Birds Perch the birds on your head, shoulder, hand or foot
Tornado Twister Create a tornado in a bottle!
Stomping Rockets! Launch a rocket with all of your might!
The Big Wheel  Help spin the magnetic top around the big iron loop!
Slippery Snakes  Try to hold onto these little critters
Fantastic Fountain  Turn the bottles upside down and watch the water rise
Frog Flip Out! Push these frogs and watch them hop!
Magic Microphones Make a sound, see the vibrations.
Pin Head  Make a 3D model of your body
Gears! Gears! Gears! Can you make all the gears move?
Rainmakers Make the balls spiral down, how does the noise happen?
Loopy Liquids How do the turbulent liquids keep moving and moving?
Stop That Noise! Spin the noisemaker around and around, quick and slow
Marvellous Magnets Identify which items will stick to the magnetic wands
Gyro-Fly Wheels  How fast can you make the magnets spin?
Optical Illusions How does your brain work
Mixing your words A classic demonstration on psychology - can you beat the test?
3D Images How do they work?
Building bridges Can you build a bridge to stand the test of time?
Bumpy mirrors Investigate convex vs concave mirrors
Magic glasses View the entire visible light spectrum through these cool glasses
Hand stampers Identify animal tracks in the soil
Boomwhackers Does the length of the tube change the pitch of the sound?

Requirements

- Appropriate for Years K to 2 with a maximum of 30 students per class

- Access to 1 electrical power socket and 12 tables. Chairs are not required

- Duration 60 minutes, set up time 45 minutes and pack up time 45 minutes

Cost

- $165 inc. GST for 1 class.
Curious Kids for Schools
Designed to complement the Physical Phenomena content strand for Early Stage 1 and Stage 1, your students investigate energy and use their senses to discover how the science activities and toys operate. Great for the COGS Unit 'Powering On".

The workshop utilises stations based around push and pull forces, gravity and energy change.
A great way to expand your physical phenomena unit!
This performance is authorised through the
Performances for Schools program, managed by the NSW Department of Education & Training.
Specific Outcomes

Physical Phenomena:

PP ES1.4: - examines moving toys and proposes explanations for their movement
- explores and manipulates moving parts in construction materials eg. gears and wheels

PP S1.4 - experiments with a range of materials and found objects to produce a range of sounds
- collects toys that move and classifies them according to their type movement
- explores and describes how pushes and pulls can make things move

Living Things:

LT ES1.3: sorts animal models and/or plant pictures according to differences and similarities

Learning processes: INV ES1.7, INV S1.7

Fits within COGS Unit 'Powering On' and 'Moving'.

News

2007 is the International
Polar Year

Sponsored by the International Council for Science
Copyright Fizzics Education Pty Ltd 2008