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Know your Code

 
Coding and logical reasoning
for primary students
 
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Learn the fundamentals of how code works!

Designed to reach students from Stage 2 & 3, Know your Code makes coding fun and accessible for students of all abilities. With curriculum-linked lessons delivered over a series of weeks, students will learn how to program games and apps using easy to use drag and drop programming that challenges and extends students understanding. Specifically, this addresses the need for students to learn 21st-century skills that can bring future career opportunities.

SCHOOL COMMENTS
What schools are saying about our science shows & workshops
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I liked that the varied levels challenged the kids and kept them on task! Very hands on and age appropriate. The students thoroughly enjoyed the incursion. A very worthwhile day!

St Patricks Kogarah; Lego Robotics visit

 
 

Australian Curriculum and NSW K to 10 Syllabus Links

Australian National Curriculum Mapping for all our science workshops & shows

Australian ACARA Content Outcomes:

Digital Technologies
 
  • Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).
  • Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010).
  • Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012).
  • Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015).
  • Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).
 
scratch screenshot
 

NSW Science & Technology Syllabus Content: A student:

 
  • selects and uses a range of equipment, computer-based technology, materials and other resources with developing skills to enhance investigation and design tasks (UTS2.9).
  • develops informed attitudes about the current and future use and the influence of science and technology based on reason (ST2-3VA & ST3-3VA).
  • describes ways that information solutions are designed and produced, and factors to consider when people use and interact with information sources and technologies (ST2-15I).
  • describes systems used to produce or manufacture products, and the social and environmental influences on product design. (ST3-16P)
  • recognises the importance and relevance of science and technology in their lives now and for their future (ST3-3VA)

    NSW K - 10 Science Syllabus mapping for all our incursions

Engaging for students!

This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere. 
Using laptops and Scratch, students are asked to complete a variety of tasks whilst learning about basic programming. The programming itself is based on Scratch's easy-to-understand software, whereby students intuitively use simple 'drag and drop' icons to form their code.

Over a series of weeks, students will learn the fundamentals of how machines read code found in all computer applications. Students will learn;
 
  • how to program a series of simple steps to achieve an outcome
  • how to program loops of repeating code a given number of times
  • how to create 'if this, than that' questions for machines to read ... also known as 'if statements'
By using challenges within the Scratch platform, students will learn when to apply these understandings in a variety of situations. Based on student ability, students build the capacity to create animations, simple games & more! 

Requirements

  • Appropriate for Years 3 to 6 with a maximum of 30 students per class
  • 10 tables needed
  • Access to at least 2 electrical power sockets with a wide floor space
  • Chairs are not required
  • Set up time 30 minutes and pack up time 30 minutes
     

Cost

 
  • $520 inc. GST per 90-minute workshop. This works out at $17.33 inc. GST per student
  • When booking over multiple days, the cost per90 minute workshop is $468 ($15.60 per student)
  • Available in NSW and Victoria only
  • In a regional area? Find out how we can attend your school as part of a country science tour!
Call 1300 856 828, or use this form to inquire or make a booking for your primary school. 

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We don't charge per student as we know that this causes an additional administrative load on your school office. Most schools tend to fill the science workshops & shows based on our recommended maximum number of students. If you have any questions please contact us.

Extension Ideas!

 
Back to Primary school science visits
Free experiment resources
 

NEW Primary science teaching book


Be Amazing Front Cover: Green chalkboard design with 'Be Amazing' and 'How to teach science, the way primary kids love' written in chalk lettering. Rocket, microscope, globe and gears drawn in chalk as well.
Be Amazing; How to teach science, the way primary kids love

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21CM-Initiative

Over 100+ Free Online Science Experiments!

  • Fun science experiments that you can do at class or home! 
  • Use for science projects or lesson plans.
  • Step by step instructions make each science experiment fun, safe, cheap and easy to make.
  • There are also links to good science websites, so teachers, parents and students can use this section as an online science resource. 
  • Of course, the science experiments are highly engaging for all kids! 
 
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Contact us

1300 856 828
info@fizzicseducation.com.au

Unit 10/55 Fourth Ave
Blacktown, NSW 2148, Australia
 
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