Discover 3D Printing w/ Makers Empire

Discover 3D Printing w/ Makers Empire

Discover 3D Printing w/ Makers Empire

Applied technology & design workshop for primary students!

Explore your students’ creativity & problem-solving skills in a 21st-century design environment!

3D printing and design thinking challenges your students to develop skills in problem-solving and critical reasoning. We’ve partnered with Makers Empire, creators of the world’s easiest to use 3D design and printing software, specifically designed for primary and middle school students.

These school incursion workshops are fully aligned to the Australian Curriculum: Technologies and also focus on developing students’ collaborative and spatial skills whilst creating awareness of future technologies in a fun environment.

Throughout the workshop your students will see a 3D printer in action and learn how to create strong 3D structures using polymer printing. Your students will spend time learning to create awesome creations that will then be printed by the Makers Empire team and sent through to your school!

Makers Empire Logo

Australian ACARA Content Outcomes:
Digital Technologies

K to 2
Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001)
Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002)
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)
Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments (ACTDIP006)
Years 3 to 4
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)
Collect, access and present different types of data using simple software to create information and solve problems (ACTDIP009)
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)
Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)
Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols (ACTDIP013)
Years 5 to 6
Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016)
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)
Explain how student solutions and existing information systems are sustainable and meet current and future local community needs (ACTDIP021)
Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

Australian Curriculum Outcomes (ACARA)

Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066)
Scientific understandings, discoveries and inventions are used to solve problems that directly affect peoples’ lives (ACSHE083)
NSW Science & Technology Syllabus Content
A student:

shows interest in and enthusiasm for science and technology, responding to their curiousity, questions and perceived needs, wants and opportunities (STe-1VA, ST1-1VA, ST2-1VA, ST3-1VA))
develops informed attitudes about the current and future use of science and technology based on reason (STe-3VA, ST1-3VA, ST2-3VA, ST3-3VA)
describes a range of familiar information sources and technologies and how their purposes influence their design (ST1-15I)
describes ways that information solutions are designed and produced, and factors to consider when people use and interact with information sources and technologies (ST2-15I)
describes a range of manufactured products in the local environment and how their different purposes influence their design (ST1-16P)
describes how products are designed and produced, and the ways people use them (ST2-16P)
describes systems used to produce or manufacture products, and the social and environmental influences on product design (ST3-16P)

NSW K – 10 Science Syllabus mapping for all our incursions

Fizzics Education Awards

Engaging for students!

Packages are available to suit students in years K – 6 where over 90 minute design lesson where students:
  • Learn explicit skills for designing in 3D
  • Create solutions to a problem-based challenge
  • Observe a 3D printer in action
  • Student designs 3D printed and delivered to the school

The 3D design session can take place in any classroom or venue where students have access to an internet-connected computer or device.
A minimum of one device between every two students is preferable.


Appropriate for Years K to 6 with a maximum of 30 students per class.

A minimum of 1 computer or iPad per pair of students, each connected to your internet. You must test your devices with the Makers Empire software prior to the day visit.

Access to at least 2 additional electrical power sockets plus a table for our equipment.

Duration 90 minutes. Set up time 45 minutes and pack up time 30 minutes.


Option 1 – 90 minute incursion with 30 students with 10 prints being made & sent to your school – $450 inc. GST

Option 2 – 90 minute incursion with 30 students with 25 prints being made and sent to your school – $550 inc. GST

If your school books 2 or more workshops, your school will receive a custom made 3D print of your school logo (provided you can send your logo to Makers Empire in vector format). This print would be fantastic to show in your school foyer!

There is also an opportunity for your school to get involved with the complete 3D Printing Learning Program for your school, valued at $2000 inc. GST. Get in touch with us to find out more details!

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Extension Ideas!

Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

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