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Secondary School STEM Workshop... LEGO Robotics! | Fizzics Education
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Lego Robotics

Applied ICT & logic workshop in a fun coding environment for secondary students

An interactive hands-on workshop designed to demonstrate how a robot really works.

This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere.
Using laptops and the Lego Mindstorms robots, students are asked to complete a variety of tasks whilst learning about basic programming. The programming itself is based on Lego’s easy to understand computer program, whereby students intuitively use the simple ‘drag and drop’ icons to form their code. Students are guided step by step by an experienced presenter on how to program their robot to perform precise movements as well as how to operate environmental sensors such as light and sound.

Working in pairs or threes, students are guided step by step on how to program their robot to perform precise movements as well as how to operate environmental sensors such as light and sound. The workshop concludes with students creatively programming their own robots to perform a short dance routine or another separate fun challenge chosen based on student’s abilities and interests.

This performance can also be viewed as a LIVE web conference anywhere in the world!

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Australian Curriculum Outcomes (ACARA)

Digital Technologies

Analyse and visualise data using a range of software to create information, and use structured data to model objects or events (ACTDIP026)

Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors (ACTDIP029)

Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030)

Analyse and visualise data to create information and address complex problems, and model processes, entities and their relationships using structured data (ACTDIP037)

Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases (ACTDIP040)

Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language (ACTDIP041)

Science

Collaboratively and individually plan and conduct a range of investigation types, including fieldwork and experiments, ensuring safety and ethical guidelines are followed (ACSIS125)

Science understanding influences the development of practices in areas of human activity such as industry, agriculture and marine and terrestrial resource management (ACSHE121)

Communicate ideas, findings and solutions to problems using scientific language and representations using digital technologies as appropriate (ACSIS133)

Advances in scientific understanding often rely on developments in technology and technological advances are often linked to scientific discoveries (ACSHE158)

Advances in science and emerging sciences and technologies can significantly affect people’s lives, including generating new career opportunities (ACSHE195).​

Australian National Curriculum Mapping for all our science workshops & shows

NSW Information and Software Technology

A student:

4.1.1 recognises and uses software programs that are suitable for specific tasks

4.2.1 identifies and uses problem-solving processes when creating solutions

4.2.2 designs, produces and evaluates appropriate solutions to a range of problems

4.2.3 justifies decisions made when creating information and software technology solutions

5.1.1 selects and justifies the application of appropriate software programs to a range of tasks

5.2.1 describes and applies problem-solving processes when creating solutions

5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems

5.2.3 critically analyses decisionmaking processes in a range of information and software solutions

NSW Science K – 10 Syllabus Content
A student:

appreciates the importance of science in their lives and the role of scientific inquiry in increasing understanding of the world around them SC4-1VA & SC5-1VA.

demonstrates confidence in making reasoned, evidence-based decisions about the current and future use and influence of science and technology, including ethical considerations SC4-3VA & SC5-3VA

produces a plan to investigate identified questions, hypotheses or problems, individually and collaboratively SC4-5WS & SC5-5WS.

follows a sequence of instructions to safely undertake a range of investigation types, collaboratively and individually SC4-6WS.

undertakes first-hand investigations to collect valid and reliable data and information, individually and collaboratively SC5-6WS.

NSW K – 10 Science Syllabus mapping for all our incursions

School Testimonials

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Arndell Anglican College

The programme captured the student's interest right from the start. It was flexible and enabled the day to run as per student abilities and interests. Thanks.

Engaging for students!

Specific tasks that are possible (based on student ability)

– Use motors to accelerate, brake, reverse in the correct sequence

– Vary motor power to perform a point and curve turn

– Use loop based programming to drive the robot in a square

– Clear a table of light obstacles using a basic programming sequence.

– program the robot to stop on the sound of a loud hand clap.

– Use a light sensor to detect light levels in the room.

– Use logic-based programming to make the robot follow a black line.

– Use a touch sensor or ultrasonic sensor to detect a solid wall

– program the robot to react to differing light levels in the room.

– Use a combination of motors and light detectors to hit a golf shot

– Determine the correct force required to score an ice hockey goal

– Negotiate a maze of solid objects

– Sensor calibration
…..and more (it’s only limited by time and imagination!)

Posts about this school robotics incursion

EV3 robot line tracer

Requirements

Appropriate for Years 7 to 10 with a maximum of 30 students per class.

10 tables needed.

Access to at least 2 electrical power sockets with a wide floor space.

Chairs are not required.

Duration 90 minutes, half-day or full day.

Set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Cost

$540 GST Free per 90-minute workshop per class.

Available as a video conference anywhere around the world.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your high school.


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