facebook
School STEM Workshop... Know Your Code! | Fizzics Education
			https://www.fizzicseducation.com.au/wp-content/uploads/2022/12/Liquid-nitrogen-cloud-1920-x-200px-dark-blue-wash.jpg		

Know Your Code

Know Your Code

Coding and logical reasoning for primary students

Learn the fundamentals of how coding works!

Designed for Stage 2 & 3 students, Know your Code makes coding fun and accessible for students of all abilities.

  • Short courses & 1-day visits
  • Full school term & entire year deep dive program

With curriculum-linked lessons delivered over a series of weeks, students will learn how to program games and apps using easy to use drag and drop programming that challenges and extends students understanding. Specifically, this addresses the need for students to learn 21st-century skills that can bring future career opportunities.

Contact us - orange arrow button

Australian National Curriculum Mapping for all our STEM workshops & shows

Australian ACARA Content Outcomes:

Digital Technologies F-10 Version 9.0

Years 3 & 4
  • recognise different types of data and explore how the same data can be represented differently depending on the purpose AC9TDI4K03
  • define problems with given design criteria and by co-creating user stories AC9TDI4P01
  • follow and describe algorithms involving sequencing, comparison operators (branching) and iteration AC9TDI4P02
  • implement simple algorithms as visual programs involving control structures and input AC9TDI4P04
  • discuss how existing and student solutions satisfy the design criteria and user stories AC9TDI4P05
  • use the core features of common digital tools to create, locate and communicate content, following agreed conventions AC9TDI4P06
Years 5 & 6
  • explain how digital systems represent all data using numbers AC9TDI6K03
  • explore how data can be represented by off and on states (zeros and ones in binary) AC9TDI6K04
  • define problems with given or co-developed design criteria and by creating user stories AC9TDI6P01
  • design algorithms involving multiple alternatives (branching) and iteration AC9TDI6P02
  • generate, modify, communicate and evaluate designs AC9TDI6P04
  • implement algorithms as visual programs involving control structures, variables and input AC9TDI6P05
  • evaluate existing and student solutions against the design criteria and user stories and their broader community impact AC9TDI6P06

Australian National Curriculum Mapping for all our STEM workshops & shows

NSW K – 10 Science Syllabus mapping for all our incursions

NSW Science & Technology Syllabus Content

A student:

ST2-11DI-T
describes how digital systems represent and transmit data
– Use core features of common digital tools to locate, select, store and retrieve relevant information
– Use core features of common digital tools to share content, plan tasks and collaborate safely following an agreed code of conduct
– Design algorithms that use branching and iteration to document and program a procedure
– Explore how data can be represented by letters, numbers, symbols, images and sounds depending on the purpose
– Select, enter and represent different types of data using digital tools

ST2-2DP-T
selects and uses materials, tools and equipment to develop solutions for a need or opportunity

ST2-3DP-T
defines problems, describes and follows algorithms to develop solutions
– Recognise that data are entered, processed and transmitted in digital systems
– Explore how and why data can be represented as binary code and in other forms
– Create, test and modify algorithms as visual programs that include branching and iteration
– Evaluate a digital system that accepts and displays information
– Connect components in a digital system to collect data
– Use collected data to create an algorithm to perform a function

ST3-11DI-T
explains how digital systems represent data, connect together to form networks and transmit data

ST3-2DP-T
plans and uses materials, tools and equipment to develop solutions for a need or opportunity

ST3-3DP-T
defines problems, and designs, modifies and follows algorithms to develop solutions

NSW Science and Technology K–6 Syllabus
(Implementation from 2027)

For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site

Stage 2

ST2-DDT-02
designs and uses algorithms, represents data and uses digital systems for a purpose

– Digital systems can be created and controlled

  • Use core features of common digital tools to locate, select, store and retrieve relevant information
  • Design algorithms that use branching and iteration to document and program a procedure
  • Explore how data can be represented by letters, numbers, symbols, images and sounds depending on the purpose
  • Select, enter and represent different types of data using digital tools

ST2-DAT-01
uses and interprets data to describe patterns and relationships

Stage 3

ST3-DDT-02
creates, evaluates and modifies algorithms to code or control digital devices and systems

– Design processes explore opportunities and develop solutions

  • Collect data about a user need to generate design criteria for sustainable solutions
  • Develop design ideas to build a prototype using design criteria
  • Test, evaluate and modify the prototype to meet the design criteria

– The future can be shaped by building and connecting digital systems

  • Recognise that data are entered, processed and transmitted in digital systems
  • Explore how and why data can be represented as binary code and in other forms
  • Create, test and modify algorithms as visual programs that include branching and iteration
  • Use collected data to create an algorithm to perform a function

ST3-DAT-01
interprets data to support explanations and arguments

NSW K – 10 Science Syllabus mapping for all our incursions

Print a PDF which details K to 6 mapping of all our science visits

VIC Curriculum F–10 Version 2.0

Digital Technologies Curriculum

Levels 3 & 4

  • define simple problems with teacher-provided requirements. VC2TDI4C01
  • follow, describe and represent algorithms involving sequencing, comparison operators (branching) and iteration. VC2TDI4C02
  • design a simple user interface, generate, communicate and compare the designs. VC2TDI4C03
  • implement simple algorithms as visual programs involving control structures and input. VC2TDI4C04
  • discuss how existing and student-created solutions satisfy the given requirements. VC2TDI4C05

Levels 5 & 6

  • define problems with teacher-provided or co-developed functional requirements. VC2TDI6C01
  • design and represent algorithms involving multiple alternatives (branching) and iteration. VC2TDI6C02
  • design and modify a user interface for a digital system, and generate, communicate and evaluate the designs. VC2TDI6C03
  • implement algorithms as visual programs involving control structures, variables and input. VC2TDI6C04
  • evaluate existing and student-created solutions against the requirements and their broader community impact. VC2TDI6C05

VIC F – 6  Syllabus mapping for all our incursions

Print a PDF which details P to 6 mapping of all our VIC STEM visits

School Testimonials

image

GWS Giants School Outreach

A fantastic school program

Engaging for students!

This engaging school coding workshop offers students a chance to learn real-time programming in a fun atmosphere!

Using laptops and Scratch, students are asked to complete a variety of tasks whilst learning about basic programming.The programming itself is based on Scratch’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Over a series of weeks, students will learn the fundamentals of how machines read code found in all computer applications. Students will learn;

  • how to program a series of simple steps to achieve an outcome
  • how to program loops of repeating code a given number of times
  • how to create ‘if this, than that’ questions for machines to read … also known as ‘if statements’
By using challenges within the Scratch platform, students will learn when to apply these understandings in a variety of situations.
Based on student ability, students build the capacity to create animations, simple games & more!
image

Requirements

  • Appropriate for Years 3 to 6 with a maximum of 30 students per class
  • 10 tables needed
  • Access to at least 2 electrical power sockets
  • Chairs for the students
  • A whiteboard & prjector would be useful but not necessary
  • Set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans

Cost

$580 inc. GST for a 60-minute workshop or $660 inc. GST for a 90-minute workshop.

Available in NSW, ACT and Victoria only.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits


B1g1 - Business for Good Logo (blue)Find out more here

Enquire Now

More Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

Fizzics Education Awards

This website uses cookies to improve user experience. By using our website you consent to all cookies in accordance with our Cookie Policy.