Information about Lego Mindstorms with Fizzics Education | Kids Science Experiments

Lego Robotics

Lego Robotics

Applied ICT & logic workshop in a fun coding environment for primary students

An interactive hands-on STEM workshop designed to demonstrate how a robot really works!

This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere.
Using laptops and EV3 Lego Mindstorms robots, students are asked to complete a variety of tasks whilst learning about basic programming. The programming itself is based on Lego’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Our experienced presenter will guide the students step by step on how to program their robots to perform precise movements as well as how to operate environmental sensors such as those for light and sound.

The school workshop concludes with students creatively programming their own robots to perform a short dance routine or another separate fun challenge chosen based on students’ abilities and interests.

This school incursion can also be viewed as a LIVE web conference anywhere in the world!

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Australian ACARA Content Outcomes:
Digital Technologies

Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010).

Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012).

Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015).

Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).

Australian Curriculum Outcomes (ACARA):
Science

Suggest ways to plan and conduct investigations to find answers to questions (ACSIS054).

Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066).

Scientific understandings, discoveries and inventions are used to solve problems that directly affect people’s lives (ACSHE083).

Australian National Curriculum Mapping for all our science workshops & shows

NSW Science & Technology Syllabus Content: A student:

selects and uses a range of equipment, computer-based technology, materials and other resources with developing skills to enhance investigation and design tasks (UTS2.9).

develops informed attitudes about the current and future use and the influence of science and technology based on reason (ST2-3VA & ST3-3VA).

describes ways that information solutions are designed and produced, and factors to consider when people use and interact with information sources and technologies (ST2-15I).

describes systems used to produce or manufacture products, and the social and environmental influences on product design. (ST3-16P)

recognises the importance and relevance of science and technology in their lives now and for their future (ST3-3VA)

NSW K – 10 Science Syllabus mapping for all our incursions

School Testimonials

St Patricks Kogarah

I liked that the varied levels challenged the kids and kept them on task! Very hands on and age appropriate. The students thoroughly enjoyed the incursion. A very worthwhile day!

Gresford Public School.

Many thanks for a fantastic day last week. Our students loved their robotics session and now have more confidence to go on with their explorations.

Fizzics Education Awards

Engaging for students!

Challenges that your students could be doing (based on student ability):

  • Use motors to accelerate, brake, reverse in the correct sequence
  • Vary motor power to perform a point and curve turn
  • Use loop based programming to drive the robot in a square
  • Clear a table of light obstacles using a basic programming sequence
  • Program the robot to stop on the sound of a loud hand clap
  • Use a light sensor to detect light levels in the room
  • Use logic based programming to make the robot follow a black line
  • Use a touch sensor or ultrasonic sensor to detect a solid wall
  • Program the robot to react to differing light levels in the room
  • Use a combination of motors and light detectors to hit a golf shot
  • Determine the correct force required to score an ice hockey goal
  • Negotiate a maze of solid objects
  • Sensor calibration…..and more (it’s only limited by time and imagination!)

Requirements

Appropriate for Years 3 to 6 with a maximum of 30 students per class

10 tables needed

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 90 minutes, 3 hours or full day, set up time 30 minutes and pack up time 30 minutes

Cost

$520 inc. GST per 90-minute workshop (this works out at $17.33 inc. GST per student)

$990 inc. GST per 3-hour workshop (this works out at $33 inc. GST per student)

For a full day for an individual class the cost is $1450 inc. GST (this works out at $48.30 inc. GST per student)

In a regional area? Find out how we can attend your school as part of a
country science tour!

Available as a video conference at $180 inc. GST per class anywhere around the world

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Extension Ideas!

Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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