AI & Robotics for Secondary Students (NSW only) : Fizzics Education

AI & Robotics for Secondary Students (NSW only)

AI & Robotics for Secondary Students (NSW only)

Making sense of AI & Robotics for secondary students

Artificial Intelligence is the most important technology of a generation. Spark student interest in A.I. and robotics with an incursion program that is aligned with the Digital Technology Syllabus.

  • How do computers see and learn?
  • Apply A.I. classification to data to create, train and deploy Autonomous Robotic Cars using computer vision A.I.
  • Challenge critical thinking skills with DeepFake A.I. created images.
  • Learn how to code Lego Robots to sense their environment

Run in collaboration with Neuranext and specifically designed for high school students,  we combine A.I workshops with robotics coding to produce a well-rounded incursion program that helps students understand the modern era.

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Australian Curriculum Outcomes (ACARA)

Digital Technologies

Analyse and visualise data using a range of software to create information, and use structured data to model objects or events (ACTDIP026)

Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors (ACTDIP029)

Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030)

Analyse and visualise data to create information and address complex problems, and model processes, entities and their relationships using structured data (ACTDIP037)

Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases (ACTDIP040)

Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language (ACTDIP041)


Collaboratively and individually plan and conduct a range of investigation types, including fieldwork and experiments, ensuring safety and ethical guidelines are followed (ACSIS125)

Science understanding influences the development of practices in areas of human activity such as industry, agriculture and marine and terrestrial resource management (ACSHE121)

Communicate ideas, findings and solutions to problems using scientific language and representations using digital technologies as appropriate (ACSIS133)

Advances in scientific understanding often rely on developments in technology and technological advances are often linked to scientific discoveries (ACSHE158)

Advances in science and emerging sciences and technologies can significantly affect people’s lives, including generating new career opportunities (ACSHE195).​

Australian National Curriculum Mapping for all our science workshops & shows

NSW Information and Software Technology

A student:

4.1.1 recognises and uses software programs that are suitable for specific tasks

4.2.1 identifies and uses problem-solving processes when creating solutions

4.2.2 designs, produces and evaluates appropriate solutions to a range of problems

4.2.3 justifies decisions made when creating information and software technology solutions

5.1.1 selects and justifies the application of appropriate software programs to a range of tasks

5.2.1 describes and applies problem-solving processes when creating solutions

5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems

5.2.3 critically analyses decisionmaking processes in a range of information and software solutions

NSW Science K – 10 Syllabus Content
A student:

appreciates the importance of science in their lives and the role of scientific inquiry in increasing understanding of the world around them SC4-1VA & SC5-1VA.

demonstrates confidence in making reasoned, evidence-based decisions about the current and future use and influence of science and technology, including ethical considerations SC4-3VA & SC5-3VA

produces a plan to investigate identified questions, hypotheses or problems, individually and collaboratively SC4-5WS & SC5-5WS.

follows a sequence of instructions to safely undertake a range of investigation types, collaboratively and individually SC4-6WS.

undertakes first-hand investigations to collect valid and reliable data and information, individually and collaboratively SC5-6WS.

NSW K – 10 Science Syllabus mapping for all our incursions

Engaging for students!

Two workshop streams, one mission

Fizzics Education and Neuranext will run two concurrent workshops throughout the day, with the aim so that your students get exposed to both A.I as well as robotics.

Format during the day

  • 3 or 4 x 1 hour Artificial Intelligence Workshops by Neuranext in one classroom
  • 3 or 4 x 1 hour Lego Robotics Workshops by Fizzics Education in the other classroom

Students to rotate between the rooms.

More about Neuranext

The Neuranext A.I program was recently chosen by Microsoft to run at the Microsoft Store in Sydney where all sessions were sold out. Just over 1000 students have learnt about A.I. with Neuranext since March 2019. Begin your students A.I. journey today and set them up to be active participants in the A.I. world of tomorrow.

Neuranext Artificial Intelligence Education Video 2020 from Adrian Tyson on Vimeo.

More about Fizzics Education

We care deeply about inspiring kids and have done so since 2004! We’ve reached over 2 million kids, inspiring them to learn more about the world around them… this has driven us to become one of Australia’s leading outreach providers of interactive science & technology workshops and shows. We deliver science programs to approximately 350,000 children each year via incursion and video conference across 400 schools and public spaces throughout Australia and around the world.

Student with autonomous car and an image of the car travelling around a racetrack


Appropriate for Years 7 to 10 with a maximum of 30 students per class

Available in NSW only at this stage

10 student tables or 6 trestles needed per room.

One of the rooms will need space to fit a 5 x 4 metre sized track.

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 90 minutes, 3 hours or full day, set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon


2 x 90-minute workshop format (accommodating a maximum of 30 students) = $1,105 GST Free.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your high school.

B1g1 - Business for Good Logo (blue)Find out more here

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