AI & Robotics (NSW only) : Fizzics Education

AI & Robotics (NSW only)

AI & Robotics (NSW only)

Making sense of AI & Robotics for primary students

Artificial Intelligence is the most important technology of a generation. Spark student interest in A.I. and robotics with an incursion program that is aligned with the Digital Technology Syllabus.

  • How do computers see and learn?
  • Apply A.I. classification to data to create, train and deploy Autonomous Robotic Cars using computer vision A.I.
  • Challenge critical thinking skills with DeepFake A.I. created images.
  • Learn how to code Lego Robots to sense their environment

Run in collaboration with Neuranext and specifically designed for primary students,  we combine A.I workshops with robotics coding to produce a well-rounded incursion program that helps students understand the modern era.

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Australian ACARA Content Outcomes:
Digital Technologies

Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010).

Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012).

Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015).

Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).

Australian Curriculum Outcomes (ACARA):

Suggest ways to plan and conduct investigations to find answers to questions (ACSIS054).

Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066).

Scientific understandings, discoveries and inventions are used to solve problems that directly affect people’s lives (ACSHE083).

Australian National Curriculum Mapping for all our science workshops & shows

NSW Science & Technology Syllabus Content: A student:

describes how digital systems represent and transmit data

selects and uses materials, tools and equipment to develop solutions for a need or opportunity

defines problems, describes and follows algorithms to develop solutions

explains how digital systems represent data, connect together to form networks and transmit data

plans and uses materials, tools and equipment to develop solutions for a need or opportunity

defines problems, and designs, modifies and follows algorithms to develop solutions

NSW K – 10 Science Syllabus mapping for all our incursions

Print a PDF which details K to 6 mapping of all our science visits

Engaging for students!

Two workshop streams, one mission

Fizzics Education and Neuranext will run two concurrent workshops throughout the day, with the aim so that your students get exposed to both A.I as well as robotics.

Format during the day

  • 3 or 4 x 1 hour Artificial Intelligence Workshops by Neuranext in one classroom
  • 3 or 4 x 1 hour Lego Robotics Workshops by Fizzics Education in the other classroom

Students to rotate between the rooms.

More about Neuranext


The Neuranext A.I program was recently chosen by Microsoft to run at the Microsoft Store in Sydney where all sessions were sold out. Just over 1000 students have learnt about A.I. with Neuranext since March 2019. Begin your students A.I. journey today and set them up to be active participants in the A.I. world of tomorrow.

Neuranext Artificial Intelligence Education Video 2020 from Adrian Tyson on Vimeo.

More about Fizzics Education

We care deeply about inspiring kids and have done so since 2004! We’ve reached over 2 million kids, inspiring them to learn more about the world around them… this has driven us to become one of Australia’s leading outreach providers of interactive science & technology workshops and shows. We deliver science programs to approximately 350,000 children each year via incursion and video conference across 400 schools and public spaces throughout Australia and around the world.

A student using an interactive screen, with screen shots showing a numeral 5 and the code that helps a computer understand what a 5 is


Appropriate for Years 3 to 6 with a maximum of 30 students per class

Available in NSW only at this stage

10 student tables or 6 trestles needed per room

One of the rooms will need space to fit a 5 x 4 metre sized track.

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 90 minutes, set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans


2 x 90-minute workshop format (accommodating a maximum of 30 students) = $1,105 GST Free

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits

B1g1 - Business for Good Logo (blue)Find out more here

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