School Introductory Robotics Workshop | Fizzics Education

Beebot Robotics K- 2

Beebot Robotics K- 2

An introduction to the interactive Beebots platform, great for younger students on how a robot really works!

An introduction to programming and logic for younger students

Using a simple intuitive interface, students program the Beebot to move forward, turn, stop, flash lights and make sounds all within themed challenges designed to teach children planning and spatial awareness.
Each Beebot can store up to 40 steps, with each step having flashing lights and sounds to confirm it is stored.

The students will work in pairs or threes as they are guided through a series of challenge mats and obstacles based around the HSIE and Science & Technology outcomes. This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere. Plus, it’s great for students learn about coordinates and sequential reasoning.

*This is an introduction only, if you have already been using Beebots at your school for a while it is unlikely that we will introduce many new concepts due to the platform’s simplicity & limits in functionality.

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Australian ACARA Content Outcomes

Science

Use informal measurements in the collection and recording of observations, with the assistance of digital technologies as appropriate (ACSIS026).

Participate in different types of guided investigations to explore and answer questions, such as manipulating materials, testing ideas, and accessing information sources (ACSIS025).

Digital Technologies

Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)

Mathematics

Describe position and movement (ACMMG010)
Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language (ACMMG006)

Measure and compare the lengths and capacities of pairs of objects using uniform informal units (ACMMG019)

Give and follow directions to familiar locations (ACMMG023)

Compare and order several shapes and objects based on length, area, volume and capacity using appropriate uniform informal units (ACMMG037)

Describe and draw two-dimensional shapes, with and without digital technologies (ACMMG042)

Interpret simple maps of familiar locations and identify the relative positions of key features (ACMMG044)

Australian National Curriculum Mapping for all our science workshops & shows

NSW Science Syllabus Content: A student:

STe-7DI-T
identifies digital systems and explores how instructions are used to control digital devices

STe-1WS-S
observes, questions and collects data to communicate ideas

STe-2DP-T
develops solutions to an identified need

ST1-11DI-T
identifies the components of digital systems and explores how data is represented

ST1-1WS-S
observes, questions and collects data to communicate and compare ideas

ST1-2DP-T
uses materials, tools and equipment to develop solutions for a need or opportunity

ST1-3DP-T
describes, follows and represents algorithms to solve problems

NSW Mathematics Syllabus Content:A student:

describes and compares lengths and distances using everyday language (MAe-9MG)

measures, records, compares and estimates lengths and distances using uniform informal units, metres and centimetres (MA1-9MG)

measures, records, compares and estimates lengths, distances and perimeters using uniform informal units, metres, centimetres and millimetres and compares and records temperatures (MA1-9MG)

describes position and gives and follows simple directions using everyday language (MAe-16MG)

represents and describes the positions of objects in everyday situations and on maps (MA1-16MG)

uses simple maps and grids to represent position and follow routes, including compass directions (MA2-16MG)

NSW K – 10 Science Syllabus mapping for all our incursions

School Testimonials

Kangaloon Public School

I just wanted to write and thank Kiri for coming to school today. The children had an absolutely wonderful time! Please pass on our thanks to her.

Fizzics Education Awards

Requirements

Appropriate for Years K to 1 with a maximum of 30 students per class

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 60 minutes, set up time 30 minutes and pack up time 30 minutes

This workshop is best run as an introduction for your youngest students due to the platform’s simplicity & limited functionality

Cost

$390 inc. GST per 60-minute workshop when 2 workshops or more are booked on the same day.
If only one workshop is required, the cost would be $480 inc. GST per day

In a regional area? Find out how we can attend your school as part of a country science tour!

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Extension Ideas!

Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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