Beebot Robotics K- 2 An introduction to the interactive Beebots platform, great for younger students on how a robot really works! Enquire Now An introduction to programming and logic for younger students Using a simple intuitive interface, students program the Beebot to move forward, turn, stop, flash lights and make sounds all within themed challenges designed to teach children planning and spatial awareness.Each Beebot can store up to 40 steps, with each step having flashing lights and sounds to confirm it is stored. The students will work in pairs or threes as they are guided through a series of challenge mats and obstacles based around the HSIE and Science & Technology outcomes. This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere. Plus, it’s great for students learn about coordinates and sequential reasoning. *This is an introduction only, if you have already been using Beebots at your school for a while it is unlikely that we will introduce many new concepts due to the platform’s simplicity & limits in functionality. Trustpilot Quick Links Past projects Requirements Cost per Science Show Free Science Resources Back to Primary Science Visits 150 Free Experiments Fizzics in the Media Australian Curriculum Mapping for all science workshops & shows Australian National Curriculum Mapping for all our science incursions Australian ACARA Content Outcomes: Science F-10 Version 9.0 Foundation describe how objects move and how factors including their size, shape or material influence their movement AC9SFU02 pose questions and make predictions based on experiences AC9SFI01 Year 1 describe pushes and pulls in terms of strength and direction and predict the effect of these forces on objects’ motion and shape AC9S1U03 Year 1 & 2 describe how people use science in their daily lives, including using patterns to make scientific predictions AC9S1H0, AC9S2H01 pose questions to explore observed simple patterns and relationships and make predictions based on experiences AC9S1I01, AC9S2I01 compare observations with predictions and others’ observations, consider if investigations are fair and identify further questions with guidance AC9S1I05, AC9S2I05 Digital Technologies F-10 Version 9.0 Foundation recognise and explore digital systems (hardware and software) for a purpose AC9TDIFK01 Years 1 & 2 identify and explore digital systems and their components for a purpose AC9TDI2K01 investigate simple problems for known users that can be solved with digital systems AC9TDI2P01 follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) AC9TDI2P02 use the basic features of common digital tools to create, locate and communicate content AC9TDI2P04 use the basic features of common digital tools to share content and collaborate demonstrating agreed behaviours, guided by trusted adults AC9TDI2P05 Mathematics F-10 Version 9.0 Foundation name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals AC9MFN01 recognise, copy and continue repeating patterns represented in different ways AC9MFA01 identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicating reasoning AC9MFM01 Years 1 & 2 recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts AC9M1N01 describe the position and location of themselves and objects in relation to other people and objects within a familiar space AC9MFSP02 compare directly and indirectly and order objects and events using attributes of length, mass, capacity and duration, communicating reasoning AC9M1M01 measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end AC9M1M02 give and follow directions to move people and objects to different locations within a space AC9M1SP02 Australian National Curriculum Mapping for all our science workshops & shows NSW SCIENCE SYLLABUS CONTENT for all our incursions NSW K – 10 Science Syllabus mapping for all our incursions NSW Science Syllabus Content A student: STe-7DI-T identifies digital systems and explores how instructions are used to control digital devices STe-1WS-S observes, questions and collects data to communicate ideas STe-2DP-T develops solutions to an identified need ST1-11DI-T identifies the components of digital systems and explores how data is represented ST1-1WS-S observes, questions and collects data to communicate and compare ideas ST1-2DP-T uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3DP-T describes, follows and represents algorithms to solve problems NSW Science and Technology K–6 Syllabus (Implementation from 2027) For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site Early Stage 1 STE-PQU-01 poses questions based on observations to collect data Identify and safely use digital devices and apps for a purpose Follow a series of steps to record, save and retrieve data Stage 1 ST1-PQU-01 poses questions based on observations and information to investigate cause and effect ST1-DAT-01 collects, represents and uses data to identify patterns and relationships ST1-PQU-01 poses questions based on observations and information to investigate Describe how digital systems are used in everyday life and for learning Create a sequential algorithm that controls a digital device Use the basic features of common digital tools to capture, save and retrieve data to communicate and collaborate following agreed rules NSW K – 10 Science Syllabus mapping for all our incursions Print a PDF which details K to 6 mapping of all our science visits NSW Mathematics K 0 10 Syllabus Content A student: Early Stage 1 MAE-RWN-01 demonstrates an understanding of how whole numbers indicate quantity MAE-FG-01 recognises, describes and continues repeating patterns MAE-GM-01 describes position and gives and follows simple directions MAE-GM-02 describes and compares lengths >MAE-GM-03 identifies half the length and the halfway point Stage 1 MA1-GM-01 represents and describes the positions of objects in familiar locations MA1-GM-02 measures, records, compares and estimates lengths and distances using uniform informal units, as well as metres and centimetres MA1-GM-03 creates and recognises halves, quarters and eighths as part measures of a whole length VIC Curriculum F–10 Version 2.0 For explanatory points & implementation advice for each dot point, please visit the VIC Curriculum F-10 site. Digital Technologies Curriculum Foundation to Level 2 explore patterns in data and represent data as objects, pictures, symbols, numbers and words. VC2TDI2D01 explore and use the basic features of common digital tools to create, locate and communicate content for a diverse audience. VC2TDI2D02 explore and use the basic features of common digital tools to share content and collaborate, demonstrating agreed behaviours and supported by trusted adults. VC2TDI2D03 Mathematics Curriculum Foundation name, represent and order numbers, including zero to at least 20, using physical and virtual materials and numerals VC2MFN01 identify and compare attributes of objects and events, including length, capacity, mass and duration, use direct comparisons and communicate reasoning VC2MFM01 describe the position and location of themselves and objects in relation to other people and objects within a familiar space VC2MFSP02 Level 1 recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts VC2M1N01 measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end VC2M1M02 give and follow directions to move people and objects to different locations within a space VC2M1SP02 Level 2 recognise, represent and order numbers to at least 1000 using physical and virtual materials, numerals and number lines VC2M2N01 measure and compare objects based on length, capacity and mass using appropriate uniform informal units and smaller units for accuracy when necessary VC2M2M01 identify common uses and represent halves, quarters and eighths in relation to shapes, objects and events VC2M2M02 locate positions in two-dimensional representations of a familiar space; move positions by following directions and pathways VC2M2SP02 Science Curriculum Foundation to Level 2 experiences can be used as a basis for posing questions to explore observed patterns and relationships, and to make predictions. VC2S2I01 observations, findings and ideas can be shared with others by using everyday and some scientific vocabulary. VC2S2I06 VIC F – 6 Science Syllabus mapping for all our incursions Print a PDF which details P to 6 mapping of all our VIC science visits School Testimonials View All Kangaloon Public School Feedback on: Beebots Lego Robotics I just wanted to write and thank Kiri for coming to school today. The children had an absolutely wonderful time! Please pass on our thanks to her. Posts about the Beebot robotics school incursion Requirements Appropriate for Years K to 1 with a maximum of 30 students per class Access to at least 2 electrical power sockets with a wide floor space Chairs are not required Duration 60 minutes, set up time 30 minutes and pack up time 30 minutes This workshop is best run as an introduction for your youngest students due to the platform’s simplicity & limited functionality During Social Distancing – Contact us and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here Go further – Complete Units of Work to support your teaching! Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists, Scope & sequences, cross-curricular teaching ideas, marking rubrics & more Save time & engage students in STEM Find out more! Did you know about our larger stage shows? Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites! Big Science Big Fun tick tick BOOM! Destination Moon Food Science Show Deep Blue Oceans Cost $580 inc GST per 60-minute workshop. Find out about offers & discounts here! In a regional area? Find out how we can attend your school as part of a country science tour! Call 1300 856 828, or click below to make a booking for your primary school. Print a PDF for mapping of all our K to 6 science visits Trustpilot Find out more here Enquire Now Extension Ideas! STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More Extension Ideas! Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More Fizzics Education Awards Related Shows Working Mathematically Years 3 to 6 Maximum 30 students School workshop (NSW only) 90 minutes or Full Day Online Class Available Physical Science Science Inquiry New South Wales Year 3 Year 4 Year 5 Year 6 Chemical Science Human Endeavor Mathematics Read More Enquire Now Food Science Workshop Years K to 6 Maximum 30 students Science show 60 or 90 minutes Online Class Available Human Endeavor ACT Physical Science New South Wales Victoria Kindergarten Year 1 Year 2 Year 3 Year 4 Chemical Science Year 5 Health and Physical Education Year 6 Read More Enquire Now Earth, Sun and Moon Years 3 to 6 Maximum 30 students Science workshop (NSW & VIC) 60 or 90 minutes Online Class Available Science Inquiry New South Wales Victoria Year 3 Year 4 Year 5 Year 6 Earth and Space Human Endeavor Read More Enquire Now
Australian National Curriculum Mapping for all our science incursions Australian ACARA Content Outcomes: Science F-10 Version 9.0 Foundation describe how objects move and how factors including their size, shape or material influence their movement AC9SFU02 pose questions and make predictions based on experiences AC9SFI01 Year 1 describe pushes and pulls in terms of strength and direction and predict the effect of these forces on objects’ motion and shape AC9S1U03 Year 1 & 2 describe how people use science in their daily lives, including using patterns to make scientific predictions AC9S1H0, AC9S2H01 pose questions to explore observed simple patterns and relationships and make predictions based on experiences AC9S1I01, AC9S2I01 compare observations with predictions and others’ observations, consider if investigations are fair and identify further questions with guidance AC9S1I05, AC9S2I05 Digital Technologies F-10 Version 9.0 Foundation recognise and explore digital systems (hardware and software) for a purpose AC9TDIFK01 Years 1 & 2 identify and explore digital systems and their components for a purpose AC9TDI2K01 investigate simple problems for known users that can be solved with digital systems AC9TDI2P01 follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) AC9TDI2P02 use the basic features of common digital tools to create, locate and communicate content AC9TDI2P04 use the basic features of common digital tools to share content and collaborate demonstrating agreed behaviours, guided by trusted adults AC9TDI2P05 Mathematics F-10 Version 9.0 Foundation name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals AC9MFN01 recognise, copy and continue repeating patterns represented in different ways AC9MFA01 identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicating reasoning AC9MFM01 Years 1 & 2 recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts AC9M1N01 describe the position and location of themselves and objects in relation to other people and objects within a familiar space AC9MFSP02 compare directly and indirectly and order objects and events using attributes of length, mass, capacity and duration, communicating reasoning AC9M1M01 measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end AC9M1M02 give and follow directions to move people and objects to different locations within a space AC9M1SP02 Australian National Curriculum Mapping for all our science workshops & shows
NSW K – 10 Science Syllabus mapping for all our incursions NSW Science Syllabus Content A student: STe-7DI-T identifies digital systems and explores how instructions are used to control digital devices STe-1WS-S observes, questions and collects data to communicate ideas STe-2DP-T develops solutions to an identified need ST1-11DI-T identifies the components of digital systems and explores how data is represented ST1-1WS-S observes, questions and collects data to communicate and compare ideas ST1-2DP-T uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3DP-T describes, follows and represents algorithms to solve problems NSW Science and Technology K–6 Syllabus (Implementation from 2027) For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site Early Stage 1 STE-PQU-01 poses questions based on observations to collect data Identify and safely use digital devices and apps for a purpose Follow a series of steps to record, save and retrieve data Stage 1 ST1-PQU-01 poses questions based on observations and information to investigate cause and effect ST1-DAT-01 collects, represents and uses data to identify patterns and relationships ST1-PQU-01 poses questions based on observations and information to investigate Describe how digital systems are used in everyday life and for learning Create a sequential algorithm that controls a digital device Use the basic features of common digital tools to capture, save and retrieve data to communicate and collaborate following agreed rules NSW K – 10 Science Syllabus mapping for all our incursions Print a PDF which details K to 6 mapping of all our science visits NSW Mathematics K 0 10 Syllabus Content A student: Early Stage 1 MAE-RWN-01 demonstrates an understanding of how whole numbers indicate quantity MAE-FG-01 recognises, describes and continues repeating patterns MAE-GM-01 describes position and gives and follows simple directions MAE-GM-02 describes and compares lengths >MAE-GM-03 identifies half the length and the halfway point Stage 1 MA1-GM-01 represents and describes the positions of objects in familiar locations MA1-GM-02 measures, records, compares and estimates lengths and distances using uniform informal units, as well as metres and centimetres MA1-GM-03 creates and recognises halves, quarters and eighths as part measures of a whole length VIC Curriculum F–10 Version 2.0 For explanatory points & implementation advice for each dot point, please visit the VIC Curriculum F-10 site. Digital Technologies Curriculum Foundation to Level 2 explore patterns in data and represent data as objects, pictures, symbols, numbers and words. VC2TDI2D01 explore and use the basic features of common digital tools to create, locate and communicate content for a diverse audience. VC2TDI2D02 explore and use the basic features of common digital tools to share content and collaborate, demonstrating agreed behaviours and supported by trusted adults. VC2TDI2D03 Mathematics Curriculum Foundation name, represent and order numbers, including zero to at least 20, using physical and virtual materials and numerals VC2MFN01 identify and compare attributes of objects and events, including length, capacity, mass and duration, use direct comparisons and communicate reasoning VC2MFM01 describe the position and location of themselves and objects in relation to other people and objects within a familiar space VC2MFSP02 Level 1 recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts VC2M1N01 measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end VC2M1M02 give and follow directions to move people and objects to different locations within a space VC2M1SP02 Level 2 recognise, represent and order numbers to at least 1000 using physical and virtual materials, numerals and number lines VC2M2N01 measure and compare objects based on length, capacity and mass using appropriate uniform informal units and smaller units for accuracy when necessary VC2M2M01 identify common uses and represent halves, quarters and eighths in relation to shapes, objects and events VC2M2M02 locate positions in two-dimensional representations of a familiar space; move positions by following directions and pathways VC2M2SP02 Science Curriculum Foundation to Level 2 experiences can be used as a basis for posing questions to explore observed patterns and relationships, and to make predictions. VC2S2I01 observations, findings and ideas can be shared with others by using everyday and some scientific vocabulary. VC2S2I06 VIC F – 6 Science Syllabus mapping for all our incursions Print a PDF which details P to 6 mapping of all our VIC science visits
STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More
STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More
Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More
Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More
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