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School Introductory Robotics Workshop | Fizzics Education
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Beebot Robotics K- 2

Beebot Robotics K- 2

An introduction to the interactive Beebots platform, great for younger students on how a robot really works!

An introduction to programming and logic for younger students

Using a simple intuitive interface, students program the Beebot to move forward, turn, stop, flash lights and make sounds all within themed challenges designed to teach children planning and spatial awareness.
Each Beebot can store up to 40 steps, with each step having flashing lights and sounds to confirm it is stored.

The students will work in pairs or threes as they are guided through a series of challenge mats and obstacles based around the HSIE and Science & Technology outcomes. This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere. Plus, it’s great for students learn about coordinates and sequential reasoning.

*This is an introduction only, if you have already been using Beebots at your school for a while it is unlikely that we will introduce many new concepts due to the platform’s simplicity & limits in functionality.

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Australian National Curriculum Mapping for all our science incursions

Australian ACARA Content Outcomes:

Science F-10 Version 9.0

Foundation
  • describe how objects move and how factors including their size, shape or material influence their movement AC9SFU02
  • pose questions and make predictions based on experiences AC9SFI01
Year 1
  • describe pushes and pulls in terms of strength and direction and predict the effect of these forces on objects’ motion and shape AC9S1U03
Year 1 & 2
  • describe how people use science in their daily lives, including using patterns to make scientific predictions AC9S1H0, AC9S2H01
  • pose questions to explore observed simple patterns and relationships and make predictions based on experiences AC9S1I01, AC9S2I01
  • compare observations with predictions and others’ observations, consider if investigations are fair and identify further questions with guidance AC9S1I05, AC9S2I05

Digital Technologies F-10 Version 9.0

Foundation
  • recognise and explore digital systems (hardware and software) for a purpose AC9TDIFK01
Years 1 & 2
  • identify and explore digital systems and their components for a purpose AC9TDI2K01
  • investigate simple problems for known users that can be solved with digital systems AC9TDI2P01
  • follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) AC9TDI2P02
  • use the basic features of common digital tools to create, locate and communicate content AC9TDI2P04
  • use the basic features of common digital tools to share content and collaborate demonstrating agreed behaviours, guided by trusted adults AC9TDI2P05

Mathematics F-10 Version 9.0

Foundation
  • name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals AC9MFN01
  • recognise, copy and continue repeating patterns represented in different ways AC9MFA01
  • identify and compare attributes of objects and events, including length, capacity, mass and duration, using direct comparisons and communicating reasoning AC9MFM01
Years 1 & 2
  • recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts AC9M1N01
  • describe the position and location of themselves and objects in relation to other people and objects within a familiar space AC9MFSP02
  • compare directly and indirectly and order objects and events using attributes of length, mass, capacity and duration, communicating reasoning AC9M1M01
  • measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end AC9M1M02
  • give and follow directions to move people and objects to different locations within a space AC9M1SP02

Australian National Curriculum Mapping for all our science workshops & shows

NSW K – 10 Science Syllabus mapping for all our incursions

NSW Science Syllabus Content

A student:

  • STe-7DI-T
    identifies digital systems and explores how instructions are used to control digital devices
  • STe-1WS-S
    observes, questions and collects data to communicate ideas
  • STe-2DP-T
    develops solutions to an identified need
  • ST1-11DI-T
    identifies the components of digital systems and explores how data is represented
  • ST1-1WS-S
    observes, questions and collects data to communicate and compare ideas
  • ST1-2DP-T
    uses materials, tools and equipment to develop solutions for a need or opportunity
  • ST1-3DP-T
    describes, follows and represents algorithms to solve problems

NSW Science and Technology K–6 Syllabus (Implementation from 2027)

For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site

Early Stage 1

STE-PQU-01
poses questions based on observations to collect data

  • Identify and safely use digital devices and apps for a purpose
  • Follow a series of steps to record, save and retrieve data
Stage 1

ST1-PQU-01
poses questions based on observations and information to investigate cause and effect

ST1-DAT-01
collects, represents and uses data to identify patterns and relationships

ST1-PQU-01
poses questions based on observations and information to investigate

  • Describe how digital systems are used in everyday life and for learning
  • Create a sequential algorithm that controls a digital device
  • Use the basic features of common digital tools to capture, save and retrieve data to communicate and collaborate following agreed rules

NSW K – 10 Science Syllabus mapping for all our incursions

Print a PDF which details K to 6 mapping of all our science visits

NSW Mathematics K 0 10 Syllabus Content

A student:

Early Stage 1
  • MAE-RWN-01
    demonstrates an understanding of how whole numbers indicate quantity
  • MAE-FG-01
    recognises, describes and continues repeating patterns
  • MAE-GM-01
    describes position and gives and follows simple directions
  • MAE-GM-02
    describes and compares lengths
  • >MAE-GM-03
    identifies half the length and the halfway point
Stage 1
  • MA1-GM-01
    represents and describes the positions of objects in familiar locations
  • MA1-GM-02
    measures, records, compares and estimates lengths and distances using uniform informal units, as well as metres and centimetres
  • MA1-GM-03
    creates and recognises halves, quarters and eighths as part measures of a whole length

VIC Curriculum F–10 Version 2.0

For explanatory points & implementation advice for each dot point, please visit the VIC Curriculum F-10 site.

Digital Technologies Curriculum

Foundation to Level 2
  • explore patterns in data and represent data as objects, pictures, symbols, numbers and words. VC2TDI2D01
  • explore and use the basic features of common digital tools to create, locate and communicate content for a diverse audience. VC2TDI2D02
  • explore and use the basic features of common digital tools to share content and collaborate, demonstrating agreed behaviours and supported by trusted adults. VC2TDI2D03

Mathematics Curriculum

Foundation
  • name, represent and order numbers, including zero to at least 20, using physical and virtual materials and numerals VC2MFN01
  • identify and compare attributes of objects and events, including length, capacity, mass and duration, use direct comparisons and communicate reasoning VC2MFM01
  • describe the position and location of themselves and objects in relation to other people and objects within a familiar space VC2MFSP02
Level 1
  • recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts VC2M1N01
  • measure the length of shapes and objects using informal units, recognising that units need to be uniform and used end-to-end VC2M1M02
  • give and follow directions to move people and objects to different locations within a space VC2M1SP02
Level 2
  • recognise, represent and order numbers to at least 1000 using physical and virtual materials, numerals and number lines VC2M2N01
  • measure and compare objects based on length, capacity and mass using appropriate uniform informal units and smaller units for accuracy when necessary VC2M2M01
  • identify common uses and represent halves, quarters and eighths in relation to shapes, objects and events VC2M2M02
  • locate positions in two-dimensional representations of a familiar space; move positions by following directions and pathways VC2M2SP02

Science Curriculum

Foundation to Level 2
  • experiences can be used as a basis for posing questions to explore observed patterns and relationships, and to make predictions. VC2S2I01
  • observations, findings and ideas can be shared with others by using everyday and some scientific vocabulary. VC2S2I06

VIC F – 6 Science Syllabus mapping for all our incursions

Print a PDF which details P to 6 mapping of all our VIC science visits

School Testimonials

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Kangaloon Public School

I just wanted to write and thank Kiri for coming to school today. The children had an absolutely wonderful time! Please pass on our thanks to her.

Posts about the Beebot robotics school incursion

A row of Beebots

Requirements

Appropriate for Years K to 1 with a maximum of 30 students per class

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 60 minutes, set up time 30 minutes and pack up time 30 minutes

This workshop is best run as an introduction for your youngest students due to the platform’s simplicity & limited functionality

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans

Cost

$580 inc GST per 60-minute workshop.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits


B1g1 - Business for Good Logo (blue)Find out more here

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Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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