Know Your Code Coding and logical reasoning for primary students Enquire Now Learn the fundamentals of how coding works! Designed for Stage 2 & 3 students, Know your Code makes coding fun and accessible for students of all abilities. Short courses & 1-day visits Full school term & entire year deep dive program With curriculum-linked lessons delivered over a series of weeks, students will learn how to program games and apps using easy to use drag and drop programming that challenges and extends students understanding. Specifically, this addresses the need for students to learn 21st-century skills that can bring future career opportunities. Trustpilot Quick Links Past projects Requirements Cost per Science Show Free Science Resources Back to Primary Science Visits 150 Free Experiments Fizzics in the Media Australian Curriculum Mapping for all science workshops & shows Australian National Curriculum Mapping for all our science workshops & shows Australian ACARA Content Outcomes: Digital Technologies Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007). Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010). Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012). Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015). Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019). NSW SCIENCE SYLLABUS CONTENT for all our incursions NSW K – 10 Science Syllabus mapping for all our incursions NSW Science & Technology Syllabus Content: A student: ST2-11DI-T describes how digital systems represent and transmit data ST2-2DP-T selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3DP-T defines problems, describes and follows algorithms to develop solutions ST3-11DI-T explains how digital systems represent data, connect together to form networks and transmit data ST3-2DP-T plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3DP-T defines problems, and designs, modifies and follows algorithms to develop solutions Science and Technology K–6 Syllabus (Implementation from 2027) For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site ST2-DDT-02 designs and uses algorithms, represents data and uses digital systems for a purpose ST2-DAT-01 uses and interprets data to describe patterns and relationships ST3-DDT-02 creates, evaluates and modifies algorithms to code or control digital devices and systems ST3-DAT-01 interprets data to support explanations and arguments NSW K – 10 Science Syllabus mapping for all our incursions Print a PDF which details K to 6 mapping of all our science visits Victorian F – 10 Science Curriculum Explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (VCDTDS019) Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them (VCDTCD023) Explain how student-developed solutions and existing information systems meet common personal, school or community needs (VCDTCD025) Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027) Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032) Develop digital solutions as simple visual programs (VCDTCD033) Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034) Safely use appropriate materials, tools, equipment and technologies (VCSIS067) Scientific understandings, discoveries and inventions are used to inform personal and community decisions and to solve problems that directly affect people’s lives (VCSSU073) Print a PDF which details P to 6 mapping of all our VIC science visits School Testimonials View All GWS Giants School Outreach Feedback on: Know your code A fantastic school program Engaging for students! This engaging school coding workshop offers students a chance to learn real-time programming in a fun atmosphere! Using laptops and Scratch, students are asked to complete a variety of tasks whilst learning about basic programming.The programming itself is based on Scratch’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Over a series of weeks, students will learn the fundamentals of how machines read code found in all computer applications. Students will learn; how to program a series of simple steps to achieve an outcome how to program loops of repeating code a given number of times how to create ‘if this, than that’ questions for machines to read … also known as ‘if statements’ By using challenges within the Scratch platform, students will learn when to apply these understandings in a variety of situations. Based on student ability, students build the capacity to create animations, simple games & more! Requirements Appropriate for Years 3 to 6 with a maximum of 30 students per class 10 tables needed Access to at least 2 electrical power sockets Chairs for the students A whiteboard & prjector would be useful but not necessary Set up time 30 minutes and pack up time 30 minutes During Social Distancing – Contact us and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here Go further – Complete Units of Work to support your teaching! Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists, Scope & sequences, cross-curricular teaching ideas, marking rubrics & more Save time & engage students in STEM Find out more! Did you know about our larger stage shows? Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites! Big Science Big Fun tick tick BOOM! Destination Moon Food Science Show Deep Blue Oceans Cost $550 inc. GST for a 60-minute workshop or $600 inc. GST for a 90-minute workshop. Available in NSW, ACT and Victoria only. Find out about offers & discounts here! In a regional area? Find out how we can attend your school as part of a country science tour! Call 1300 856 828, or click below to make a booking for your primary school. Print a PDF for mapping of all our K to 6 science visits Trustpilot Find out more here Enquire Now Extension Ideas! STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More More Extension Ideas! Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More Fizzics Education Awards Related Shows Bridge Building 101 Years 3 to 6 Maximum 30 students Workshop (NSW only) 60 or 90 minutes New South Wales Victoria Year 3 Year 4 Year 5 Year 6 Human Endeavor Physical Science Science Inquiry Read More Enquire Now Christmas Science Show for Primary School Years K to 6 Maximum 240 students School Show 60 minutes Online Class Available Victoria Australian Capital Territory Kindergarten Year 1 Year 2 Year 3 Chemical Science Year 4 Human Endeavor Year 5 Physical Science Year 6 Science Inquiry Whole School New South Wales Read More Enquire Now Human Body Years 3 to 6 Maximum 30 students School workshop (NSW only) 60 or 90 minutes Online Class Available Health and Physical Education Human Endeavor Science Inquiry New South Wales Year 3 Year 4 Year 5 Year 6 Biological Science Read More Enquire Now
Australian National Curriculum Mapping for all our science workshops & shows Australian ACARA Content Outcomes: Digital Technologies Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007). Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010). Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012). Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015). Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).
NSW K – 10 Science Syllabus mapping for all our incursions NSW Science & Technology Syllabus Content: A student: ST2-11DI-T describes how digital systems represent and transmit data ST2-2DP-T selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3DP-T defines problems, describes and follows algorithms to develop solutions ST3-11DI-T explains how digital systems represent data, connect together to form networks and transmit data ST3-2DP-T plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3DP-T defines problems, and designs, modifies and follows algorithms to develop solutions Science and Technology K–6 Syllabus (Implementation from 2027) For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site ST2-DDT-02 designs and uses algorithms, represents data and uses digital systems for a purpose ST2-DAT-01 uses and interprets data to describe patterns and relationships ST3-DDT-02 creates, evaluates and modifies algorithms to code or control digital devices and systems ST3-DAT-01 interprets data to support explanations and arguments NSW K – 10 Science Syllabus mapping for all our incursions Print a PDF which details K to 6 mapping of all our science visits Victorian F – 10 Science Curriculum Explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (VCDTDS019) Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them (VCDTCD023) Explain how student-developed solutions and existing information systems meet common personal, school or community needs (VCDTCD025) Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027) Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032) Develop digital solutions as simple visual programs (VCDTCD033) Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034) Safely use appropriate materials, tools, equipment and technologies (VCSIS067) Scientific understandings, discoveries and inventions are used to inform personal and community decisions and to solve problems that directly affect people’s lives (VCSSU073) Print a PDF which details P to 6 mapping of all our VIC science visits
This engaging school coding workshop offers students a chance to learn real-time programming in a fun atmosphere! Using laptops and Scratch, students are asked to complete a variety of tasks whilst learning about basic programming.The programming itself is based on Scratch’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Over a series of weeks, students will learn the fundamentals of how machines read code found in all computer applications. Students will learn; how to program a series of simple steps to achieve an outcome how to program loops of repeating code a given number of times how to create ‘if this, than that’ questions for machines to read … also known as ‘if statements’ By using challenges within the Scratch platform, students will learn when to apply these understandings in a variety of situations. Based on student ability, students build the capacity to create animations, simple games & more!
STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More
STEM Full Day Accelerator - Primary Create a Full Day STEM Accelerator or join us for a rapid science upskill! For schools outside of metropolitan areas please contact us to discuss how this science workshop can be run online or visit your school as part of a regional visit. Click below to know more! Science Full day STEM accelerator – Primary Teachers Teacher Professional Learning – One hour STEM Ideation Coding Full Day TPL – Primary Teachers Online courses Read More
Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More
Scientist Q & A Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST. Read More
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