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School STEM Workshop... Know Your Code! | Fizzics Education
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Know Your Code

Know Your Code

Coding and logical reasoning for primary students

Learn the fundamentals of how coding works!

Designed for Stage 2 & 3 students, Know your Code makes coding fun and accessible for students of all abilities.

  • Short courses & 1-day visits
  • Full school term & entire year deep dive program

With curriculum-linked lessons delivered over a series of weeks, students will learn how to program games and apps using easy to use drag and drop programming that challenges and extends students understanding. Specifically, this addresses the need for students to learn 21st-century skills that can bring future career opportunities.

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Australian National Curriculum Mapping for all our science workshops & shows

Australian ACARA Content Outcomes:
Digital Technologies

  • Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).
  • Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010).
  • Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012).
  • Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015).
  • Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).

NSW Science & Technology Syllabus Content:
A student:

ST2-11DI-T
describes how digital systems represent and transmit data

ST2-2DP-T
selects and uses materials, tools and equipment to develop solutions for a need or opportunity

ST2-3DP-T
defines problems, describes and follows algorithms to develop solutions

ST3-11DI-T
explains how digital systems represent data, connect together to form networks and transmit data

ST3-2DP-T
plans and uses materials, tools and equipment to develop solutions for a need or opportunity

ST3-3DP-T
defines problems, and designs, modifies and follows algorithms to develop solutions

NSW K – 10 Science Syllabus mapping for all our incursions

Victorian F – 10 Science Curriculum

Explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (VCDTDS019)

Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them (VCDTCD023)

Explain how student-developed solutions and existing information systems meet common personal, school or community needs (VCDTCD025)

Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)

Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)

Develop digital solutions as simple visual programs (VCDTCD033)

Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)

Safely use appropriate materials, tools, equipment and technologies (VCSIS067)

Scientific understandings, discoveries and inventions are used to inform personal and community decisions and to solve problems that directly affect people’s lives (VCSSU073)

Print a PDF which details K to 6 mapping of all our science visits

School Testimonials

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GWS Giants School Outreach

A fantastic school program

Engaging for students!

This engaging school coding workshop offers students a chance to learn real-time programming in a fun atmosphere!

Using laptops and Scratch, students are asked to complete a variety of tasks whilst learning about basic programming.The programming itself is based on Scratch’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Over a series of weeks, students will learn the fundamentals of how machines read code found in all computer applications. Students will learn;

  • how to program a series of simple steps to achieve an outcome
  • how to program loops of repeating code a given number of times
  • how to create ‘if this, than that’ questions for machines to read … also known as ‘if statements’
By using challenges within the Scratch platform, students will learn when to apply these understandings in a variety of situations.
Based on student ability, students build the capacity to create animations, simple games & more!
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Requirements

  • Appropriate for Years 3 to 6 with a maximum of 30 students per class
  • 10 tables needed
  • Access to at least 2 electrical power sockets
  • Chairs for the students
  • A whiteboard & prjector would be useful but not necessary
  • Set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans

Cost

$495 inc. GST for a 60-minute workshop or $540 inc. GST for a 90-minute workshop.

Available in NSW, ACT and Victoria only.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits


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More Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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