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School STEM Workshop... LEGO Robotics! | Fizzics Education
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Lego Robotics

Applied ICT & logic workshop in a fun coding environment for primary students

🤖 Robotics & Engineering: Automated Systems

LEGO Robotics

EV3 Mindstorms: Sensors, Logic, and Movement

What makes a robot different from a remote-controlled car? In this intensive engineering workshop, students transform LEGO bricks into autonomous machines. Using EV3 Mindstorms technology, your classroom becomes a robotics lab where code meets the physical world.

Our experienced presenters guide students through the intuitive drag-and-drop programming interface, removing the barriers of complex syntax so they can focus on logic and problem-solving. Students learn to bridge the gap between software and hardware by programming precise movements and calibrating advanced environmental sensors.

Hardware & Software Integration:

  • Precise Navigation: Calculate rotations and degrees for exact movement.
  • Sensory Input: Program robots to respond to light, sound, and touch.
  • Loop Logic: Use iterative code to create persistent autonomous behaviors.
  • Creative Engineering: Design routines or challenges based on student ability.
  • Real-Time Debugging: Test, fail, and iterate to achieve mission success.

Hands-On STEM Experts

Led by Ben Newsome (Churchill Fellow), we provide all laptops and LEGO EV3 kits for a seamless, professional school incursion.

Fizzics Education LEGO Robotics

4 Million+ Students Inspired since 2004

Available for Full Day or Multi-Session visits.

Australian National Curriculum Mapping for all our STEM workshops & shows

Australian ACARA Content Outcomes:

Digital Technologies F-10 Version 9.0

Years 3 & 4
  • Recognise different types of data and explore how the same data can be represented differently AC9TDI4K03
  • Define problems with given design criteria and by co-creating user stories AC9TDI4P01
  • Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration AC9TDI4P02
  • Implement simple algorithms as visual programs involving control structures and input AC9TDI4P04
  • Discuss how existing and student solutions satisfy the design criteria and user stories AC9TDI4P05
  • Use core features of common digital tools to create, locate and communicate content AC9TDI4P06
Years 5 & 6
  • Explain how digital systems represent all data using numbers AC9TDI6K03
  • Explore how data can be represented by off and on states (zeros and ones in binary) AC9TDI6K04
  • Define problems with given or co-developed design criteria and by creating user stories AC9TDI6P01
  • Design algorithms involving multiple alternatives (branching) and iteration AC9TDI6P02
  • Generate, modify, communicate and evaluate designs AC9TDI6P04
  • Implement algorithms as visual programs involving control structures, variables and input AC9TDI6P05
  • Evaluate existing and student solutions against design criteria and community impact AC9TDI6P06

Australian National Curriculum Mapping for all our science workshops & shows

NSW K – 10 Science Syllabus mapping

NSW Science & Technology Syllabus Content

A student:

  • ST2-11DI-T describes how digital systems represent and transmit data
  • ST2-2DP-T selects and uses materials, tools and equipment to develop solutions
  • ST2-3DP-T defines problems, describes and follows algorithms to develop solutions
  • ST3-11DI-T explains how digital systems represent data and form networks
  • ST3-2DP-T plans and uses materials and equipment to develop solutions
  • ST3-3DP-T defines problems, and designs, modifies and follows algorithms

NSW Science and Technology K–6 Syllabus (Implementation from 2027)

Implementation advice at the NESA Science and Technology site.

Stage 2

ST2-DDT-02: Designs and uses algorithms, represents data and uses digital systems

  • Design algorithms that use branching and iteration to program a procedure
  • Explore how data can be represented by letters, numbers, symbols, images and sounds
  • Select, enter and represent different types of data using digital tools
  • ST2-DAT-01: Uses and interprets data to describe patterns and relationships
Stage 3

ST3-DDT-02: Creates, evaluates and modifies algorithms to code or control digital systems

  • Develop design ideas to build a prototype using design criteria
  • Recognise that data are entered, processed and transmitted in digital systems
  • Explore how and why data can be represented as binary code
  • Create, test and modify algorithms as visual programs that include branching and iteration
  • ST3-DAT-01: Interprets data to support explanations and arguments

NSW K-10 Mapping
Print NSW PDF Mapping

VIC Curriculum F–10 Version 2.0

Digital Technologies

Levels 3 & 4
  • Define simple problems with teacher-provided requirements. VC2TDI4C01
  • Represent algorithms involving sequencing, branching and iteration. VC2TDI4C02
  • Implement simple algorithms as visual programs involving control structures. VC2TDI4C04
  • Design simple user interfaces and compare designs. VC2TDI4C03
Levels 5 & 6
  • Define problems with co-developed functional requirements. VC2TDI6C01
  • Design algorithms involving multiple alternatives (branching) and iteration. VC2TDI6C02
  • Implement algorithms involving control structures, variables and input. VC2TDI6C04
  • Evaluate solutions against requirements and community impact. VC2TDI6C05

VIC F-6 Mapping
Print VIC PDF Mapping

School Testimonials

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St Patricks Kogarah

I liked that the varied levels challenged the kids and kept them on task! Very hands on and age appropriate. The students thoroughly enjoyed the incursion. A very worthwhile day!
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Gresford Public School.

Many thanks for a fantastic day last week. Our students loved their robotics session and now have more confidence to go on with their explorations.

STEM workshop content

What Students Experience: The Robotics Laboratory

In this high-octane engineering workshop, students transition from building with bricks to building with logic. Through a series of increasingly complex missions, they learn to master the LEGO EV3 Mindstorms ecosystem, developing the persistence and problem-solving skills essential for 21st-century innovation.

1. Kinetic Control

  • Program motors to accelerate, brake, and reverse in sequence.
  • Master point and curve turns by varying motor power.
  • Utilise loop-based programming to drive in a perfect square.
  • Clear obstacle courses using precise movement sequences.

2. Sensory Integration

  • Program robots to react to acoustic triggers like hand claps.
  • Calibrate light sensors to detect ambient room levels.
  • Deploy touch and ultrasonic sensors to avoid solid collisions.
  • Measure and apply force for sports challenges like hockey or golf.

3. Advanced Logic

  • Execute complex line-following logic using light detectors.
  • Negotiate intricate mazes using autonomous sensor feedback.
  • Program creative routines, including robotic dance-offs.
  • Perform advanced sensor calibration for high-stakes accuracy.

EST. 2004

Professional Engineering Pedagogy

A Trusted STEM Partner for 20+ Years

We provide the hardware, the expertise, and the curriculum-aligned missions that turn a classroom into a high-functioning robotics lab.

LEGO Education Kits: Using robust EV3 Mindstorms hardware designed for Australian classroom use.

Expert Facilitators: Presenters trained in the hardware and software to ensure deep learning outcomes.

ev3 robot

Requirements

⚙️ Workshop Logistics

Session Requirements

👥 Capacity & Timing

👨‍🎓 Attendance: Max 30 students per class.

🏫 Target: Appropriate for Years 3 to 6.

Duration: 90 mins, 3 hours, or Full Day.

🛠️ Set/Pack: 30 mins setup + 30 mins pack down.

📍 Venue Requirements

🏗️ Space: 10 tables and wide floor space for robot testing.

🔌 Power: Access to at least 2 electrical power sockets.

🪑 Seating: Chairs are not required for students.

COVID Safe

Social Distancing: We will tailor the program to suit both your school and the State’s requirements. Contact us here.

🛡️ $20M Public Liability
WWCC Checked
📋 Full Risk Assessments
🎓 Expert Educators

Go Further!

Complete Units of Work to Support Your Teaching

Save planning time with high-quality videos and experiments designed for senior primary learners to engage with the science of robotics and engineering.

Explore STEM Units

Extend the Experience

Pair this workshop with a larger stage show for groups of up to 240 students:

Cost

💰 Robotics Workshop Investment

LEGO Robotics

$660 inc. GST
90-Minute Session
✨ $22.00 per student
(Based on 30 students)

$1100 inc. GST
3-Hour Intensive
✨ $36.66 per student
(Based on 30 students)

Bundle & Save:

View offers & discounts

📍 Regional Schools: Part of our Country Science Tours.

📞 Quick Contact: Call 1300 856 828 for custom quotes.

📑 Syllabus Mapping: Print a PDF Mapping for all K-6 visits.

Enquire Now

Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

Fizzics Education Awards

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